TTK Testing Close Range Build — Benelli Rush Loadout

Last updated: 2026-06-21

Close-range builds in TTK Testing center on winning fights inside five to eight meters before damage falloff or enemy ADS advantage matters. The M4 Benelli anchors this loadout at S tier on our Weapon Tier List for June 2026 early access. Community reports highlight one-shot or near-one-shot potential when pellets connect — but only if you control distance and movement.

This is a high-risk, high-reward build. You will top scoreboards on Institute or lose streaks on Research Station open areas. Use it when map flow and spawn knowledge favor aggression.

Recommended close-range loadout

Slot Choice Notes
Primary M4 Benelli shotgun S-tier CQB
Optic Iron sights or minimal optic Speed over zoom
Rail Laser (mandatory) Hip-fire room clears
Secondary Glock 19X or SMG sidearm Finish or swap at range
Tactical Flashlight optional Dark corners only

Skip magnifiers and NVG unless you are adapting mid-match. Close-range builds win on speed and surprise, not zoom.

Core tactics

Close distance deliberately. Sprint-smoke-rotate routes that skip long sightlines. On Compound, cut through buildings instead of crossing central yards.

Pre-fire common corners when audio cues confirm enemies. Benelli reward window is milliseconds — hesitation lets rifles win.

One-shot discipline: If your first blast does not connect, either finish with secondary or disengage. Reloading a pump or tube in open FFA lobbies is a death sentence.

Use lean and crouch from Controls to keep your hitbox off pre-aimed rifle lines while peeking doorframes.

Laser and hip-fire synergy

Lasers rank S tier on Attachment Tier List precisely for this build. ADS on a shotgun is slow relative to time-to-contact in CQB. Hip-fire with laser tightening spread wins the first bullet exchange.

Practice tracking moving targets without ADS in FFA until laser hip-fire feels as natural as rifle ADS.

Secondary weapon choice

Glock 19X is the safe B-tier backup when Benelli range fails. SMG-class sidearms climb to A tier in this build if you expect multiple mid-range engagements without time to reswap primary positioning.

Never duel at rifle range with your secondary unless enemy health is below half.

Map priority

Map Close-range rating Notes
Institute Excellent Tight brutalist halls
Compound Good Mix of rooms and open yards — pick routes
Research Station Situational Longer sightlines punish rushes

When Research Station lobbies camp angles, swap to FFA Build for that session.

Counter-play awareness

Rifle players pre-aim choke points. If you rush the same door three times, expect grenades or prefires — vary timing and use sound cues. Helmet cam users may track your footsteps; crouch-walk final meters when possible.

Patch sensitivity

Benelli pellet damage and spread are frequent balance targets in early access. If updates mention shotgun changes, re-test one-tap range before committing ranked grinding time. Our Update M4 Benelli guide tracks community findings when major patches land.

Progression from close-range

Once Benelli feels consistent, try Helmet Cam Build with a secondary focus on hip-fire rifle play — similar muscle memory, different primary. Or hybrid FFA with SMG sidearm only on Institute queue.

Close-range builds teach map flow faster than any other loadout because mistakes end instantly. That feedback loop accelerates learning for future TTK Testing modes.

Warm-up routine for Benelli sessions

Before queueing ranked FFA with this build, spend two minutes in spawn practicing hip-fire flicks on static objects with laser enabled. Build muscle memory for reticle height — Benelli misses from aiming low during jump or sprint entries. Then queue Institute first where map geometry favors your range band before rotating to Compound or Research Station.

Team fight positioning without teams

FFA lacks squads but still creates temporary alliances — two players shooting each other pause when a third arrives. Use third-party timing with Benelli: wait one second after you hear dual gunfire, then collapse on the wounded winner. Your S-tier close power finishes both if timing is correct.

Recording and reviewing deaths

Because Benelli fights end in one or two shots, death review is quick. Ask whether you lost from range, missed pellet spread, or reload timing. Only one of those problems fixes with tier list knowledge; the others fix with routes and mechanics from guides section.

Frequently Asked Questions

Is the M4 Benelli build still meta in 2026?
Community consensus ranks it S tier for close-range FFA as of June 2026. Balance patches can change this — verify after each update.
Do I need an optic on the Benelli build?
No. Most players run iron sights or the lightest optic for fastest handling. Range is too short for zoom benefits.
Why is laser mandatory for close range?
Shotgun fights happen too fast for consistent ADS. Laser-tightened hip-fire wins the first exchange in rooms and stairwells.
What if I keep dying before I get close?
Your route selection is wrong. Use map guides, flank wide, and avoid open ground. Or switch to rifle FFA build for that lobby.
Can helmet cam work with this build?
Yes, but recoil and FOV movement make shotgun tracking harder. Many players use standard camera for Benelli and helmet cam for rifles.
How does this build compare to tier list rankings?
It combines S-tier Benelli with S-tier laser — maximum CQB potential. It drops tiers effectively when map range opens up.